cornell_Box










Information:
Presented fakewhale on verse.works
Custom software, Javascript, WebGL
Variable dimensions, silent, display-p3
Collection of abstract real-time animations, each featuring a series of emissive shapes that gradually shift in color. These lights reflect within a virtual room, creating a sense of depth and immersion.
A Cornell Box is a simple 3D room built for testing how light behaves in a rendered environment.
It was first described by Cindy M. Goral, Kenneth E. Torrance and Donald P. Greenberg in their 1984 paper titled Modeling the Interaction of Light Between Diffuse Surfances, and presented at SIGGRAPH ‘84. With its minimal architecture and lighting, it’s iconic to computer graphics and has become a standard for testing realistic lighting and rendering techniques.
This work takes that familiar setup and reimagines it through a stylized lens. Light in this space does not follow the rules of physics. It behave in exaggerated, abstract and impossible ways. Inspired by the work of Leo Villareal, Sean Hogan & James Turrell.
Information:
Presented fakewhale on verse.works
Custom software, Javascript, WebGL
Variable dimensions, silent, display-p3
Collection of abstract real-time animations, each featuring a series of emissive shapes that gradually shift in color. These lights reflect within a virtual room, creating a sense of depth and immersion.
A Cornell Box is a simple 3D room built for testing how light behaves in a rendered environment.
It was first described by Cindy M. Goral, Kenneth E. Torrance and Donald P. Greenberg in their 1984 paper titled Modeling the Interaction of Light Between Diffuse Surfances, and presented at SIGGRAPH ‘84. With its minimal architecture and lighting, it’s iconic to computer graphics and has become a standard for testing realistic lighting and rendering techniques.
This work takes that familiar setup and reimagines it through a stylized lens. Light in this space does not follow the rules of physics. It behave in exaggerated, abstract and impossible ways. Inspired by the work of Leo Villareal, Sean Hogan & James Turrell.
Andy Duboc (b. 1988 in Paris, France) is a French digital artist and designer who uses code to express his creative vision.
He graduated in 2013 with a Master of Science from Université Lyon 2, France, and worked in the video game industry for almost 10 years thereafter.
Shifting his focus to explore the possibilities of crafting digital imagery and motion using code, he aims to create visuals that are constantly evolving and dynamic.
Exhibitions & Festivals
2025 - cornell_Box - fakewhale - Solo Exhibtion
2025 - Bideotikan, Bilbao, Spain, Festival
2025 - MIRA, Barcelona, Spain, Festival
2025 - Layer, Curated Collection
2024 - RGB, Montreal, Canada, Group Exhibition
2024 - Unity in Variety, LOAD Gallery, Barcelona, Spain, Group Exhibition
2024 - Minimal, Foundation, Online
2023 - GENERATIVE, Lugano, Switzerland, Group Exhibition
2023 - Responsive Dreams, Nau Bostik, Barcelona, Spain, Group Exhibition
2022 - DEMO Festival, Amsterdam, the Netherlands, Festival
2020 - FRAMED, Custom Artwork, Online
2019 - Design In Motion Festival, Amsterdam, Netherlands, Festival
2019 - MAPP_MTL, Montreal, Canada, Group Exhibition
Clients
AtkinsRealis
Apple
FIELD.IO
IBM
Interbrand
Logitech
NONOIA
onformative
SOOT
Contact
a@andbc.co
X
GitHub
