cornell_Box

2025exhibitiongenerative artNFT
cornell_Box
cornell_Box
cornell_Box
cornell_Box
cornell_Box
cornell_Box
cornell_Box
cornell_Box
cornell_Box
cornell_Box

Information:

Presented fakewhale on verse.works

Custom software, Javascript, WebGL
Variable dimensions, silent, display-p3

Collection of abstract real-time animations, each featuring a series of emissive shapes that gradually shift in color. These lights reflect within a virtual room, creating a sense of depth and immersion.

A Cornell Box is a simple 3D room built for testing how light behaves in a rendered environment.
It was first described by Cindy M. Goral, Kenneth E. Torrance and Donald P. Greenberg in their 1984 paper titled Modeling the Interaction of Light Between Diffuse Surfances, and presented at SIGGRAPH ‘84. With its minimal architecture and lighting, it’s iconic to computer graphics and has become a standard for testing realistic lighting and rendering techniques.

This work takes that familiar setup and reimagines it through a stylized lens. Light in this space does not follow the rules of physics. It behave in exaggerated, abstract and impossible ways. Inspired by the work of Leo Villareal, Sean Hogan & James Turrell.

Information:

Presented fakewhale on verse.works

Custom software, Javascript, WebGL
Variable dimensions, silent, display-p3

Collection of abstract real-time animations, each featuring a series of emissive shapes that gradually shift in color. These lights reflect within a virtual room, creating a sense of depth and immersion.

A Cornell Box is a simple 3D room built for testing how light behaves in a rendered environment.
It was first described by Cindy M. Goral, Kenneth E. Torrance and Donald P. Greenberg in their 1984 paper titled Modeling the Interaction of Light Between Diffuse Surfances, and presented at SIGGRAPH ‘84. With its minimal architecture and lighting, it’s iconic to computer graphics and has become a standard for testing realistic lighting and rendering techniques.

This work takes that familiar setup and reimagines it through a stylized lens. Light in this space does not follow the rules of physics. It behave in exaggerated, abstract and impossible ways. Inspired by the work of Leo Villareal, Sean Hogan & James Turrell.

Andy Duboc (b. 1988 in Paris, France) is a French digital artist and designer who uses code to express his creative vision.

He graduated in 2013 with a Master of Science from Université Lyon 2, France, and worked in the video game industry for almost 10 years thereafter.

Shifting his focus to explore the possibilities of crafting digital imagery and motion using code, he aims to create visuals that are constantly evolving and dynamic.


Exhibitions

cornell_Box

2025 - Solo Exhibition

Bideotikan

2025 - Bilbao, Spain - Festival

MIRA

2025 - Barcelona, Spain - Festival

Layer

2025 - Curated Collection

RGB

2024 - Montreal, Canada - Group Exhibition

Unity in Variety

2024 - Barcelona, Spain - Group Exhibition

Minimal

2024 - Online

GENERATIVE

2023 - Lugano, Switzerland - Group Exhibition

Responsive Dreams

2023 - Barcelona, Spain - Group Exhibition

DEMO Festival

2022 - Amsterdam, the Netherlands - Festival

FRAMED

2020 - Custom Artwork, Online

Design In Motion Festival

2019 - Amsterdam, Netherlands - Festival

MAPP_MTL

2019 - Montreal, Canada - Group Exhibition

Clients

Apple

FIELD.IO

Google

IBM

Interbrand

Logitech

NONOIA

onformative

SOOT