IBM Masters

Information:
Interactive experience created for IBM in collaboration with Augusta National and the Masters.
The experience allows users to explore 9 years of data, covering 289 players and 266,939 shots across the Augusta golf course.
I contributed to look development, rendering, and overall performance optimization, including tree impostor generation and integration, occlusion culling, and distance-based LOD for shot trails.
Credits:
Client: IBM
Agency: FIELD.IO
Creative Direction:
Mike Hughes
Technical Direction:
Jonas Otto
Production:
Kerem Demirayak
Development:
Guido Schmidt
Marc Winklhofer
Andrew Nelson
Faye Scouler
Fabian Tjoe-A-On
Claus Helfenschneider
João Fonseca
Andy Duboc
Andrea Zucchetti
Chelsi Goliath
Design:
Max Palmer
Nike Kuschick
Betty Lu
3D Design:
Julien Bauzin
Riccardo Torresi
Max DXMIQ
Matei Bacanu
Tiago Pires
Physical Engineering:
Jan Bernstein
Mickey van Olst
Sound Design:
Jamie Teasdale
Information:
Interactive experience created for IBM in collaboration with Augusta National and the Masters.
The experience allows users to explore 9 years of data, covering 289 players and 266,939 shots across the Augusta golf course.
I contributed to look development, rendering, and overall performance optimization, including tree impostor generation and integration, occlusion culling, and distance-based LOD for shot trails.
Credits:
Client: IBM
Agency: FIELD.IO
Creative Direction:
Mike Hughes
Technical Direction:
Jonas Otto
Production:
Kerem Demirayak
Development:
Guido Schmidt
Marc Winklhofer
Andrew Nelson
Faye Scouler
Fabian Tjoe-A-On
Claus Helfenschneider
João Fonseca
Andy Duboc
Andrea Zucchetti
Chelsi Goliath
Design:
Max Palmer
Nike Kuschick
Betty Lu
3D Design:
Julien Bauzin
Riccardo Torresi
Max DXMIQ
Matei Bacanu
Tiago Pires
Physical Engineering:
Jan Bernstein
Mickey van Olst
Sound Design:
Jamie Teasdale
Andy Duboc (b. 1988 in Paris, France) is a French digital artist and designer who uses code to express his creative vision.
He graduated in 2013 with a Master of Science from Université Lyon 2, France, and worked in the video game industry for almost 10 years thereafter.
Shifting his focus to explore the possibilities of crafting digital imagery and motion using code, he aims to create visuals that are constantly evolving and dynamic.
Exhibitions & Festivals
2025 - cornell_Box - fakewhale - Solo Exhibtion
2025 - Bideotikan, Bilbao, Spain, Festival
2025 - MIRA, Barcelona, Spain, Festival
2025 - Layer, Curated Collection
2024 - RGB, Montreal, Canada, Group Exhibition
2024 - Unity in Variety, LOAD Gallery, Barcelona, Spain, Group Exhibition
2024 - Minimal, Foundation, Online
2023 - GENERATIVE, Lugano, Switzerland, Group Exhibition
2023 - Responsive Dreams, Nau Bostik, Barcelona, Spain, Group Exhibition
2022 - DEMO Festival, Amsterdam, the Netherlands, Festival
2020 - FRAMED, Custom Artwork, Online
2019 - Design In Motion Festival, Amsterdam, Netherlands, Festival
2019 - MAPP_MTL, Montreal, Canada, Group Exhibition
Clients
AtkinsRealis
Apple
FIELD.IO
IBM
Interbrand
Logitech
NONOIA
onformative
SOOT
Contact
a@andbc.co
X
GitHub
